

A Civ which becomes a Vassal State during peace time is given the opportunity every 10 turns to end the agreement. The less common method occurs during peacetime where a relatively small and weak Civ tries to partner up with a much more powerful Civ, and in exchange for protection agrees to become a Vassal State. A Vassal State that has Capitulated does not get the option to voluntarily end the Vassal agreement unless certain conditions are met. At which point the losing Civ Capitulates to the winning Civ sacrificing it’s independence for mere survival and a chance (usually small) at one day regaining independence. The second acquisition method is more common, basically consisting of skull-thumping another Civ until it cries “uncle” and begs for mercy. There are two ways to acquire a vassal state, voluntary Vassal-ing, and Non-voluntary ( Capitulated) Vassal-ing.

After the discovery of Feudalism the Vassal State option becomes available in the Diplomacy menu.
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Basically, one civilization serves as the master in the relationship and collects tribute from the weaker, vassal nation. Vassal states are like an “asymmetric alliance” between two Civs. The Warlords expansion introduces a new diplomatic option called Vassal State.
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Please feel free to add to or whatever in posts following. It may not be the most comprehensive explanation possible, but I hope it helps answer some of the many recurring questions which pop up in threads throughout the forums. I’ve written the following in an attempt to help explain the Vassal System in the CIV: Warlords expansion.
